These are really nice sprites but one criticism is that they aren't in a .png, ready to be imported format with each image being in a multiple of say, 32, to easily split them up once importing them. So I have to open them and move them around to make them fit
By the way 32x32 is just an example, it could be 48x48, 64x64, whatever works for the dimensions of your sprites. Most modern game engines automatically cut out empty space anyway. It doesn't even have to be a power of 2, it could be 46x73 and it would work on most modern software. Nowadays using powers of 2 is more of a tradition
You're welcome! :) Apologies if I mention things you already know btw, I don't know what you know :p
If I get to pick I'd say square, but sometimes rectangles just make more sense. I'm using 32x32 squares for most sprites right now (both legs and upper body) and 64x64 for the firing torso sprites, just because the muzzle flash takes some extra space
It's really up to you though. I could share how I've set it up so far if you'd like to see how I'm setting things up?👀
No worries :-) I'm actually quite fresh in making artwork for games. I have a little experience with Godot and UE5 as I've checked them both. The latter didn't gave me that good vibes like the first one.
Actually thanks to that I checked these engines I found out making artwork is most pleasing part for me about making games. So, here I am. I've already watched ton of different stuff about pixel art and overall art. Some were paid other were free. None of them really told the whole picture. Now thanks to your feedback I feel like I can really move forward.
I am currently working on an update and I will use proposed dimensions. One thing I would like to get clarification on. What do You find better? Upper body be centered in box and lower body be aligned with bottom of the box. OR. All of sprites be centered in their designated boxes. OR some other way of alignment.
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These are really nice sprites but one criticism is that they aren't in a .png, ready to be imported format with each image being in a multiple of say, 32, to easily split them up once importing them. So I have to open them and move them around to make them fit
Otherwise very nice
Thank You so much for your feedback.
Noted, I'll prepare an update fixing that. Moreover another projects I upload here will be ready to import right from the pack.
:)
By the way 32x32 is just an example, it could be 48x48, 64x64, whatever works for the dimensions of your sprites. Most modern game engines automatically cut out empty space anyway. It doesn't even have to be a power of 2, it could be 46x73 and it would work on most modern software. Nowadays using powers of 2 is more of a tradition
Thank You for more advice :-)
I'm somewhat sentimental myself to binary system. I remember learning about logic gates and binary math at uni. I will probably stick to power of 2.
Should dimensions be square or could I use rectangles?
You're welcome! :) Apologies if I mention things you already know btw, I don't know what you know :p
If I get to pick I'd say square, but sometimes rectangles just make more sense. I'm using 32x32 squares for most sprites right now (both legs and upper body) and 64x64 for the firing torso sprites, just because the muzzle flash takes some extra space
It's really up to you though. I could share how I've set it up so far if you'd like to see how I'm setting things up?👀
No worries :-) I'm actually quite fresh in making artwork for games. I have a little experience with Godot and UE5 as I've checked them both. The latter didn't gave me that good vibes like the first one.
Actually thanks to that I checked these engines I found out making artwork is most pleasing part for me about making games. So, here I am. I've already watched ton of different stuff about pixel art and overall art. Some were paid other were free. None of them really told the whole picture. Now thanks to your feedback I feel like I can really move forward.
I am currently working on an update and I will use proposed dimensions. One thing I would like to get clarification on. What do You find better? Upper body be centered in box and lower body be aligned with bottom of the box. OR. All of sprites be centered in their designated boxes. OR some other way of alignment.
New version addresing these issues now available to download from version 1.2.